![]() ![]() What you want are for results to be cached. Offline implies no longer working - as in having no effect, or disabled. ![]() You'll be better understood if you use more standard terms like "cached" (and "rendered") rather than "offline". Mother_Soraka wrote:I'm expecting magic mask to go "offline" and stop using the GPU so after its done tracking. ![]() I'm expecting magic mask to go "offline" and stop using the GPU so after its done tracking. When done, I can go on and hit play, and preview the clip in the normal playback speed as usual, However, as soon as i apply any grading or any kind of effects to the node(magic masked node), the playback heavily slows down and ramps up my GPU usage to 100%, as if its still tracking the mask. No, i don't make any changes to the magic mask settings after tracking is done. In general, it doesn't do any tracking unless you explicitly tell it to, so there's no overhead, but I've never modified things without re-tracking in light of the change. Have you changed anything in Magic Mask after the original tracking? It does tracking to move your paint marks, and then does masking as separate subsets, and I can imagine that if you tracked once and then (maybe accidentally) made major changes to the marks and left Magic Mask but were then using the mask downstream, it might detect that the masks it had created are no longer valid and re-track and re-mask. Shouldn't it be freezing the mask data after tracking is done? Magic Mask seems to be staying online and painfully slow even after it has finished tracking. ![]()
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