![]() ![]() Acquiring a parcel of Wealth lets you clear any number of stress boxes whose total values don’t exceed the parcel’s value. Instead, you can only clear a checked box when you gain more loot-gold, credits, barter, or whatever else works for your game. Wealth stress doesn’t go away on its own. PCs get +1 stress box for each aspect they have that relates to how well off they are, to a maximum of +3 stress boxes. ![]() This will vary depending on your game-are the PCs professionals with steady work, or are they living sword-hand-to-mouth?-but starting off with a base of two Wealth stress boxes is a happy medium. In other words, it’s succeeding at a serious cost, where that cost is literally a cost. Can’t find the assassin you’re looking for with Contacts? Maybe checking a Wealth stress box will improve your informants’ memories. Or perhaps you’re planning a heist and fail your Burglary roll? Check a Wealth stress box to get-or have gotten-the expensive gear you need to pull it off. When you attempt something that would be made easier by the liberal application of cash, you can check a Wealth stress box for a bonus to your roll (see the Extra Effort stress variant).įor example, if you’re haggling over the price of a hover-speeder using Rapport-or Provoke, if you’re being a real jerk about it-and you fail your roll, you could check a Wealth stress box to pay too much for it. One alternative is introducing a new stress track- Wealth. Fate Core suggests a Resources skill, but for genres in which the acquisition of wealth is often a prime motivator, such as cyberpunk or classic dungeon-crawling fantasy, you might want something a little more flexible. The importance of money in a game depends greatly on its genre. ![]()
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